About Us
Built for people who'd rather be at the table together than on the feed.
The Parlor Club started the way most good things do — not with a business plan, but with a game night. Lisa Perlmutter was looking for new connections, maybe a hobby. What she found instead were new friends, a supportive community, and a reason to keep showing up.
That's the thing about games like mahjong. They create structure without pressure, conversation without performance. They give people a reason to gather — and keep gathering.
"I wasn't looking to build a business. I was looking for people and connection. The Parlor Club came from realizing I wasn't the only one."
The Parlor Club sits at the intersection of analog play and a growing hunger for real-world connection. It's not a game store. It's a point of view on what and where a modern game experience can be.
The logo has a story
This mark belonged to Lisa's father, Gerry Perlmutter — the logo of his first company, built in the 1980s. Using it here is a reminder that you can always find a new passion, build something from nothing, and learn something new at any age.
Why "The Parlor"?
There's a reason people used to have parlors. They were rooms built for gathering — for conversation, games, and company. That instinct never went away. It just got crowded out. You see it returning now, through religious groups, cold plunges, supper clubs and yes, game nights.
The Parlor Club exists for that instinct. To help people find their game, their group, and their table — wherever they roam.
Less Scrolling. More Together.
theparlor.club